Kaijudo (2012)
Mindestalter: 8
Spieleranzahl: 2
Verlag: Wizards of the Coast
Spiel-Designer: Tyler Bielman, Mike Elliott, Andrew Finch, Mark Rosewater, Bill McQuillan, Tom LaPille, Mons Johnson, Ryan Miller, James Hata
KÜnstler: Hippo, Matt Dixon, Nottsuo, Kou1, Okera, ZENTOYO, Youichi Kai, Ittoku, Yusaku Nakaaki, Kairi Shoyama, Ryoya Yuki, Masateru Ikeda, Sansyu, Dai, Towa, Asai Genji, Iron Pot, Eva Widermann, Taro Yamazaki, Ozica, Hisanobu Kometani, Katsuhiko Kojoh, Wayne Reynolds, Hirokoria, Seki, Haccan, Tsuu, Daisuke Izuka, Hiroyuki Tadokoro, Jason, Atsushi Kawasaki, Somen, Katsuya, Takesi Kuno, Norikatsu Miyoshi, Dustmoss, Masaki Hirooka, Miya, Syuichi Obata, Ryosuke Nishiyama, Yoshio Sugiura, Mikumo, D-Suzuki, Soushi Hirose, Yocky, Hideaki Takamura, Keita Hattori, Nakagawa, Eiji Kaneda, Mikio Masuda, Hisashi Momose, Ken Sugawara, Tsutomu Kawade, Nakoi Saito, Jesper Ejsing, Tomofumi Ogasawara, Toshiaki Takayama, Chris Seaman, Hiroshi Tanigawa, Yoko Tsukamoto, Steve Prescott, Akifumi Yamamoto, Yarunoca, Hikaru Ikusa, Miho Midorikawa, Akira Hamada
Mechaniken: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431